Conclusion
When examining all three modules, digital mapping, 3D printing and AR/VR a common theme was present among all of them. In my personal opinion, they all changed the interaction and understanding between the person and the object or story that is being illustrated through the platforms. They allow for a new type of interaction to be had between the user and the object. This is especially important when considering ancient or destroyed artifacts, places and stories, that an individual may no longer be able to touch or see in person. There is only so much a person can gage from a photograph therefore, the user being able to interact with a physical or virtual object or by retracing a story or heritage through digital mapping gives a greater advantage and new perspective to engage with the knowledge being presented. Though certain aspects can be lost through technological manipulation, I personally found the assignments and class activities that allowed me to interact with the different technologies to be more fulfilling. For example when learning about the boxwood beads I did not think too much of it. However, after examining them on the AGO website and participating in the VR experience I came out with more clarity and empathy on what exactly the beads meant to some people and how special it was to have one. When hearing the guest lecture talk about the First story project and watching the video he provided to the class, was chilling and emotional. It opened my eyes to see Toronto through another communities view point that I would have never seen before. It opened my ears to hear others stories that I have never experienced first-hand. Digital mapping, 3D printing and AR/VR are more than interactive technologies that provide knowledge, they are devices that allow one to gain more empathy, compassion and respect to those aspects of life that came before them.