AR/VR

Augmented/virtual reality experiences allow the uses to emerge themselves inside a given environment, to remember and engage with important artifacts from the past. Breaking them down separately, virtual reality is an immersive, interactive, three-dimensional virtual environment in which the individual can engage with. Augmented reality is where technology allows the individual to insert digital artifacts into a real environment. 

Key Terms: aura, fixed viewpoint, motion tracking, VR sickness, stimulation

Project – Boxwood project. This project uses digital technologies such as precise photography to allow users to examine the beads from all angles. This allows one to see the work and image the time that went into creating this artifacts. While understanding the religious connotation associate with them.

Course reading – The different digital facsimiles in this project contribute to the “aura” of historical objects by allowing individuals to remember and engage with important artifacts from the past. As stated in the text “the aura of the original had migrated” (Latour and Lowe, 3) in connection to the Boxwood Project seeing the original artifacts in real life at the AGO leaves reminisces of it when examining them through digital platforms.

Tool used – creator AVR app. Though the app itself did not run the smoothest, glitches with loading time and preforming certain task, it allowed the user to interact with AR technology. Full interaction with VR was limited due to not having all supplies – future use, I can interact with objects in this app to better my understanding of them. 

Specific detail – I found the idea around digital reconstruction very intriguing. Throughout this module we also looked at projects that involved this. I think it is a great way to connect past generations with the present day. Being able to hold up your phone up and see the very street you are on in the way people saw it hundreds of years ago is amazing. 

AR/VR