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Swordquest is a video game series developed and published by Atari. The series consists of four games in total: Earthworld, Fireworld, Waterworld and Airworld. These four games are an adventure in the virtual world in addition to being a treasure hunting adventure in reality. To win the corresponding prize for each game, players had to mail in the right clues obtained by playing the game and reading the graphic novel.

Like the video games of that era, if the gamers played Swordquest without the manual, it would be extremely confusing. The overall experience was very unusual, the sound effects could be uncomfortable for contemporary video game players. Throughout the series, players would play as Tarra, who is just an illustration of a pixelated man.  Although the game uses pixel art, the designers have brought some animations in the game to life. For instance, one of the common scenes was the character travelling between rooms, the game switched from an omniscient perspective to a first-person perspective. A rectangle would be displayed in the center of the screen, and then slowly zoomed in to simulate the sense of sight when you walk from one room to another.

Fireworld, the second game of the series, is very similar to Earthworld. The appearance of rooms did not change much, but the maze was designed "based on the Tree of Life that came from the Kabbalah." (The Quest for the Real-Life Treasures of Atari's Swordquest, Atlas Obscura (https://www.atlasobscura.com/articles/the-quest-for-the-reallife-treasures-of-ataris-swordquest)) In contrast to the Earthworld, only a few people made it to the offline contest, to be precise, 73 players were able to find the correct answers by cracking the game. 

Last but not least, Airworld had the most complex maze design compared to the other games in the series. According to Tod Frye, the game designer of Airworld, the game was “patterned after the I Ching." Yet, the game was never close to finishing. Hence, the project was eventually cancelled; only a few pieces of information were released during the interview with Frye. (The Quest for the Real-Life Treasures of Atari's Swordquest, Atlas Obscura (https://www.atlasobscura.com/articles/the-quest-for-the-reallife-treasures-of-ataris-swordquest))