Introduction
Videogames are complex artifacts hard to defined as a single piece of creation. They are the product of the amalgamation of artistic, software, hardware, and player interaction components. Moreover, they represent a lucrative industry, and are subject to the consumer’s preferences. In fact, between the years 2006 and 2009 the global software sales increased by more than 50 %, from $30.3 billion to $46.5 billion (Winget, 1889). Therefore, the conservation of these artifacts presents a series of challenges due to the number of characteristics that need to be preserved. This is the case of the 1982 arcade game Q*bert. This game is a pyramid puzzle where the jumping character moves on the diagonal to switch the cubes’ color while avoiding contact with its enemies. The player can direct the arcade’s machine joystick in said direction. However, the game has become endangered as technology progresses and joysticks become outdated.