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Context

Where in North Dakota is Carmen Sandiego? was created as a means to get North Dakota students more interested in the history of their state. North Dakota school teacher Bonny Berryman got the idea for the game when she heard her son remark "We should have one of these on North Dakota"while playing Where in the World is Carmen Sandiego? Thus, a project was born.

The Carmen Sandiego games were wildly popular among parents and schools alike. Copies of the game Where in the USA is Carmen Sandiego? have been bought and used by schools and Carmen Sandiego herself has become somewhat of a pop culture icon, popular enough to merit a still-ongoing 2019 Netflix series. Evidently, the popularity of Carmen Sandiego and its easily adaptable game concept were instrumental in the creation of Where in North Dakota is Carmen Sandiego? Had it not been so popular, the North Dakota school teachers would have simply not had the idea to adapt it to North Dakota, and if it was not so easily adaptable, Broderbund Software could have much more likely refused the game proposal from the Minot Public School District. Where in North Dakota is Carmen Sandiego? is the fourth installment in the series. This advertisement for the other games really puts into perspective the fact that this moonshot type of school project actually made a place in an extremely popular franchise. 

This Broderbund Software news release also helps to contextualize Where in North Dakota is Carmen Sandiego? among Broderbund's other Carmen Sandiego games. As these games were "best-selling programs in the school market, as well as among the general computer-owning public", it's clear that with this collaboration, Broderbund hoped to promote favourability among schools and educators across the country. 

Berryman pitched the game concept to Craig Nansen, the Minot Public School District computer coordinator at the time. The idea was appealing in many aspects. If the game were to be successful, not only would it help in engaging fourth grade students in their curriculum, but also it would serve as good publicity for the teachers and schools involved. If many other state-specific Carmen Sandiego games were to be created, then North Dakota would be the first and most important.

This is one of Nansen's proposals to Broderbund, pitching the game. They help outline the conditions that convinced Broderbund to take up such a financially risky project. The game would have guarenteed consumers built in to the product. Furthermore, Nansen assures that teachers within the school district were willing to take responsibility of all research and accuracy of information. All Broderbund had to do was program such information into the general shell of the game.