Conclusion

Besides being a worldwide money-making business, this game Duck Hunter was simply an exemplifying cultural artifact, educational and learning tools, “a new lively art” and, finally, of course, an enjoyable activity.

The fact that “zapper gun” in the Nintendo emulated version made the shooting feature of the game more successful for its preservation, the abstract, intangible features about this game was lost in its endangerment and afterlife. The emulating process overlooked the “contextual atmosphere and the peculiar environment of arcade rooms [had]” (Carta, Giovanni. 2017.) which drastically erased the gaming culture built right from the beginning. Hence, “the requirement for recreating the game is simply not the game itself - but all about it: the environments around it is being player, as well.” (Carta, Giovanni. 2017.) The emotions users had playing cabinet arcade games were fleeting, as well. Therefore, the aspect of interactions between the users and the games must be considered in the study of video game preservation, in the future as well. Nonetheless, different users might find certain features more important than the others - then in this case, we have to evaluate the preservation task more dynamic and open-minded since the modern users may not be questioning the accuracy of “authenticity, but rather we have to [adapt to various users’] needs depending on the games’ purposes.” (Carta, Giovanni. 2017.)

Therefore, simply thinking about perfectly replicating the endangerment is no good; the thought processes have to be focusing more on how to preserve its technical and experiential manifestations: “what makes a given game that game” (Carta, Giovanni. 2017.) is what we have to preserve and protect in the end.